I just want to thank everyone who recently popped over from UNDERWORLD INK to check out my blog. It was nice to get a smattering of funny and encouraging comments - from those of you who took the time to share a personal quip, ask for more information, or just give me the digital thumbs up for blogging on. It was nice to get some feedback. So, thanks for stopping in and checking it out.
I've been very busy, trying to finish off the Touch of Evil mini game, but as with most things in life, unpredictable events have side trekked my efforts to meet another self-imposed deadline. It's nothing I can really control. When people are counting on you, you gotta be there. Even when you know it's gonna be lame or, worse, a heavy emotional deal. Hopefully, things will be running smoother in another week or two, and I can finish up A Touch of Evil soon. Believe me, as I said to some of you in e-mails, I want to finish it as soon as I can, just because that advertisement has been on the UNDERWORLD INK since March. I agree...very unprofessional. My apologies. I won't be surprised if some of you have written this project off as another example of vapor-ware. I assure you that is not the case.
No, the reasons are pretty common: I spent the past year working on two larger modules (a wizard's tower and a swamp hag's forest) and numerous side projects. Back in February (2012), fearing I was drowning in stacks of papers and notebooks, Jason suggested I take one of my smaller modules, package it as a mini game, and print it up as a tangential follow up to Zogorion. I had an undead minotaur encounter called A Touch of Evil that seemed to fit the bill : A special random monster encounter list , a self-contained setting, and a series of clever traps. I liked his suggestions, but I had to disentangle myself from a larger modules I was writing at the time (a lengthy tale involving an Invisible Stalker and three earth elementals). Plus, I was trying to think of things that people could down load for free (like Jason's Cosmic Slough single page adventure).
When I started re-writing it, I ended up doing what most game designers do at some point in time - and added more stuff. Stuff I had lying around that seemed to work within the context of the game. Then I had a couple of miscellaneous items that I could freely drop into the game (and I did). Six months (and some play testing rounds) later, and I'm closing in on the finish line.
In the meantime, check out this hyper cool piece of animation. I think it's one of the best things I've seen in a while. I think it's part of the new DC's Hour of Power cartoon on Carton Network. It's Batman, Bane and Catwoman in 1930's Shanghai. It's pretty cool. Thanks again everybody.
http://www.youtube.com/watch?v=VgywNpVagdM&feature=share
In the meantime, check out this hyper cool piece of animation. I think it's one of the best things I've seen in a while. I think it's part of the new DC's Hour of Power cartoon on Carton Network. It's Batman, Bane and Catwoman in 1930's Shanghai. It's pretty cool. Thanks again everybody.
http://www.youtube.com/watch?v=VgywNpVagdM&feature=share